Before missions, this allows the player to explore and interact with various areas of the ship in a basic manner, almost like an old-school adventure game. After the events of Brood War concluded, Jim Raynor and a band of men stole Emperor Mengsk's flagship Hyperion to use as their base of operations. ![]() StarCraft II's campaign mode puts a lot more personality and variety into the mix, and gone are those simple briefings in favor of real-time cut scenes that show the characters. The campaign mode of the original game was a very linear series of missions, prefaced by talking head mission briefings before you were thrown into the thick of it. Many innovations or changes made to the campaign mode either feature differently or don't feature at all in the multiplayer side, so they really feel like separate games linked by a common theme. That line of reasoning resonates through most of StarCraft II, which is both a blessing and a burden. If too many changes are made, it alienates the hardcore base of fans, but if not enough changes are made, it would feel like a cheap rehash. The campaign mode has seen almost a complete overhaul, and while multiplayer mechanics are largely the same, it has a multitude of unit changes and makes strong use of the new functionality.Īs one of the matriarch real-time strategy titles and one of the most popular titles in the genre up to this day, the original StarCraft is a tough act to follow. StarCraft II: Wings of Liberty isn't a radically different game than its predecessor in terms of how it is played or its gameplay basics, but there has certainly been a smattering of changes and innovations. ![]() After years of wondering when the franchise would get its rightful sequel, fans of StarCraft can finally get their hands on the newest title of the series.
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